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AI Insights · Timothy · June 2021

Top 5 Dance Games in Latin America, Q2 2021

Discover the performance trends of the top 5 dance games on a unified platform in Latin America during Q2 2021, based on Sensor Tower data.

Top 5 Dance Games in Latin America, Q2 2021

In Q2 2021, the top 5 dance games in Latin America exhibited varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at each application's performance:

Just Dance Now from Ubisoft showed a steady decline in weekly revenue, starting from around $26K at the end of March and ending at approximately $25K by late June. Weekly downloads also saw a downward trend, beginning at 47K and decreasing to around 32K. Active users dropped from 117K to about 95K over the same period.

Dance Clash: Ballet vs Hip Hop experienced fluctuations in its weekly revenue, peaking at $219 in early April and ending the quarter at $87. Downloads started strong at nearly 69K but declined to around 22K by the end of June. Active users decreased from 295K to 178K throughout the quarter.

Ice Skating Ballerina maintained a relatively stable revenue, with a slight increase towards the end of June, reaching $122. Downloads fluctuated, peaking at 25K in late June after a low of around 10K in early June. Active users saw an increase towards the end of the quarter, rising from 51K to 52K.

Acrobat Star Show had a modest revenue trend, with minor increases and decreases, ending at $86 in the last week of June. Downloads showed a sharp decline from 35K in late March to under 1K by the end of June. Active users also fell significantly, from 66K to around 22K.

JoJo Siwa - Live to Dance exhibited a consistent revenue pattern, maintaining around $28 by the end of June. Downloads started at nearly 3.7K, peaked at 26K in early April, and ended at 378. Active users decreased from 119K to about 88K over the quarter.

For more insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021